Modifiers
Vellum supports Papyrus-style flags on scripts, properties, and variables.
Script modifiers
Put modifiers before script:
hidden script MathEx {
static fun Chance(percent: Int) -> Float {
var roll = Utility.RandomInt(0, 99)
return (roll < percent) ? 1.0 : 0.0
}
}
| Modifier | Meaning |
|---|---|
hidden |
Script is hidden in the Creation Kit (PEX hidden flag). |
conditional |
Script may expose conditional properties/variables for dialogue conditions. |
You can combine them: hidden conditional script MyScript { ... }.
Property and variable modifiers
| Target | Allowed modifiers |
|---|---|
| Auto property | hidden, conditional |
| Variable | conditional only |
conditional on a property or variable is only valid when the script itself is marked conditional. Conditional properties must be auto properties ({get set} without custom accessors).
conditional script MyQuest : Quest {
conditional var stageFlag: Bool { get set } = false
}
Modifiers are not allowed on functions, events, or import declarations. For engine-provided functions, see native on Functions.